It’s main site contains great 10 min looping pieces based on locations to use as background sound.
Ambient Mixer – Similar to the previous, it provides custom combinations of different effects (steps, chatter, wind) to create different classical settings for a fantasy adventure.
Check also this list within that site, focused on caves.
Syrinscape – The product that is trying to be the big daddy of gaming soundboards. It provides both ambiance and effects, and differentiates itself by allowing you to pre-set the sounds for each part of the story. It requires to be downloaded, and works through paid content packages, though it has a free trial. It aims to soon cover all major operating systems.
Soundboard.com – User generated collections of sounds. You can register and make you own. Oddly, the pop-up panel doesn’t have loop or stop options.
Music should be without vocals and unobtrusive, including in volume. Even if the score feels epic, avoid bringing it to the forefront of the moment, as D&D is a spoken game.
Make sure you quickly pick and separate the tracks you are going to use before the game, so you don’t have to hurry or stall later on.
Check if music distracts any of your players particularly. Some people are more vulnerable to this.
If you have them downloaded, rename the tracks to the mood they set for easy reference. Delete tracks you don’t like to avoid clutter.
Consider having a signature melody for your “Previously on [campaign name]” segment. This can serve as a nice transition into the game and let people know its time to put their phone down.
Regarding sound effects, I’d mostly forgo them in favor of creating ambiances instead. If you want to incorporate them, I’d recommend just leaving them for special occasions to avoid cheesiness. Leave it to moments of cinematic weight, like that moment where they open the huge door to the final boss, or for the military trumpet when the armies are about to finally clash. They also occupy a good amount of mental space, as you have to be ready to press the button at the exact moment.
I’ve read some people had success with using music or effects, but still consider the effort put is not worth it. Knowing this, one could try to facilitate things by:
Leaving music only for specific scenes or perhaps just for the battle encounters.
Make a habit of exploring new soundtracks in your spare time, while you do other stuff, and note down which you like and their mood. This to avoid a crammed prep session the night before.
Dedicate just one afternoon to listen to tracks and choose the ones that you will use during the whole campaign. Choose tracks that fit the theme and that cover the major types if moods and situations, like Action, Ambient, and Sinister, as Martin Ralya recommends on the Gnome Stew Blog. You can then create playlists with those and refer to them quickly later.
If you do decide to incorporate tracks into your games, definitively look into ways a DM can delegate to other players part of the work, like tracking initiative and recording the earned gold. This will make things more manageable.
I also just foundRPG Ambiance, a very useful web application that provides a quick track management interface, that even lets you hot key tracks, arrange them in order of events, name your scenes, and play more than one simultaneously. It requires you to upload the tracks you intend to use. Play with it to see what I mean.
Looking for something extra for your most gamery gamers? Check out this crowdsourced pdf list of achievements (reddit link). Compatible with many d20 systems.
Don’t pick a class or race yet. Save that for the end! Trust me on this one!
Q1. You’ve inherited something (2d6) 2. An article of clothing 3-4. An estate 5-9. A nickname 10-11. An article of jewellery 12. An enchantment What is it, and why is it important?
Q2. You grew up (2d6 – doubles means the opposite) 2-3. Moving from place to place 4-5. Around lots of different people 6-8. Around animals 9-10. Without much sun exposure 11-12. Largely unsupervised Elaborate!
Q3. Your family is (2d6 – doubles means you haven’t seen them for a long time) 2-3. Extremely impoverished 4-5. Lower class 6-8. Middle class 9-10. Upper class 11-12. Extraordinarily wealthy How did they get that way?
Q4. Your parent (or parental figure) has a quirk that bugs the hell out of you, and you are committed to NOT adopting it (1d6) 1. The way they treat certain people 2. A fashion choice 3. The way they eat or what they eat 4. Their housekeeping 5. Their philosophical beliefs 6. The way they talk Elaborate!
Q5. Those who know you would describe your greatest asset as (2d6 – a 1 on either die means it’s your greatest flaw; a six means you wish it were your greatest asset) 1-3. Intuition 4-5. Adaptability 6-7. Strength 8-9. Charisma 10-12. Wealth Elaborate! How has this affected how you live your life?
Q6. One more vague “tidbit!” (roll 3d6 – if the dice land in a sort of a line shape, you are ashamed of this tidbit; if they are in a triangle shape, you feel like you should be proud of it, but don’t really care either way) 3. You remind me of the babe 4-6. Strange heritage 7-8. Servitude 9. They want you 10. You should have known better 11. Someone like you 12. Child 13-14. Resurrection 15-17. Go West 18. Losing my religion
Don’t like these character traits? No problem! In that case, this is actually who your character WISHES they were! They exhibit the exact opposite of all of these traits, except for Q (1d6), which is TOTALLY true, even though they HATE to admit it.
Now. Based on all of this, I think you’re ready to pick a class and race.
Did you choose your own class? Or was it chosen for you by a parent, or the government? Did you ever consider a different path? Did you try to follow in the footsteps of those who raised you? Or did you strike out, hoping to experience the things you never saw as a child?
How has your race affected you? Are your people loved and respected? Feared and mistrusted? Scorned? Ignored? Idolized? Fetishized? Do you live where you do now because of the way your people are treated here? Or do you hope to leave someday and find someplace you feel you might fit in better?
It’s a good idea to prepare a map of sorts. It doesn’t have to be super detailed. It’s mostly to figure out what type of terrain they are going to run into when they do get outside the city and that will be a big help to you. Having a list of names for towns, villages, forests, lakes, etc would be a big help as well. You can also use something similar to my random event roller to come up with quests outside of the city. Try and give the players a big goal that may last a few games to complete as well. Try and make this big quest change the world they are playing in, in some way. Maybe it involves a change in rulers or maybe it involve an important place being destroyed. It’s important to make the players feel like they are important. another thing that may be a good idea to make the terrain less boring would be to make a list of sights and little oddities like ruins, caves, and other things like that. This is where you can use a random dice roller. As an example, let’s say the players leave the city and pick a direction to go in. obviously, they may not run into anything immediately but after a few minutes of exploring and describing the terrain, you can make a roll. I would set it up like this and use a D20
1 nothing happens
2 monster encounter
3 NPC encounter
4 Nothing happens
5 Finds something ancient (ruins, item, etc)
6 Finds a town, village, or city
7 Nothing happens
8 finds a camp
9 gets caught in a trap
10 finds a note, map, weapon, or other object
11 something magical or paranormal happens ( a village shrinks, statues come alive, etc)
12 Nothing happens
13 monster encounter
14 finds a mystical beast
15 finds a cave or an entrance into an underground area
16 finds a staircase
17 nothing happens
18 monster encounter
19 finds a bunch of giant (spiderwebs, claw marks, etc)
20 runs into a political figure or something that has to do with politics
Obviously, you would have to come up with the details yourself but hopefully this helps you get started.