Speaking of character creation, I got really sick of having players randomly roll up stats. I found that most of my players fell into 2 camps with this process:
1) Yeah, I can’t believe I rolled three 18s at level one either! Just lucky, I guess.
or
2) I keep dying because I don’t have any ability scores over 11 and I’ve only got 20 hitpoints at level 6.
Either extreme is frustrating for me to deal with as a DM. So now I just give everyone the same array of stats at level one: 8, 10, 12, 14, 16, 18.
Experienced players will probably recognize those as being pretty heroic stats. I like that array though, because it reins in the munchkin power gamers a bit, and ensures that everyone starts out with one dump stat and one stat at the highest.
Also it means I can plan for nice and challenging encounters, just the way I like them. I also usually just automatically have all players gain 75% max hitpoints for their class when they level up. I like big bad monsters, but killing a PC in one shot tends to dampen my fun.
What are your preferences for character stat generation?